Isabelle Arvers, moderator of this famous workshop, went to meet artists who use games as a medium, or game developers. The video games were developed by artists from different countries (South Korea, Taiwan, Togo, Mexico, Ghana, Senegal) who gave their permission to use their creation during the workshop. The content of the games focuses on feminist, queer and decolonial issues.
Hady-Salomé Dahan is a young visual artist who specializes in drawing and painting. The workshop caught her attention even though she doesn't know much about video games. It's a great opportunity to meet people and collaborate with artists to create projects that are out of the ordinary. The games are themed and different populations are represented, which she considers important for the development of a plural society.
Laura Nsengiyumva defines herself as an "artivist" because she combines her artistic talents with her activist commitments. As a 3D architect with a passion for decolonisation and interdisciplinarity, she is using her visual skills and video games to fight for social justice through this workshop.
A project that proposes alternate views of the world
As a student at the ERG, Laurent Mbaah works mainly on the development of a utopia that blends different cultures and on the imaginary as a tool for emancipation, and uses images, graphics and typography to this effect. Laurent was very enthusiastic about participating in this project, which, to him, offers "d’autres manières de voir” (alternate views of the world). He explored different games that encourage people to experience the world in a new way while having fun.