"We started making Realistic Kissing Simulator from a conversation about how to simulate the soft, squishy physics of tongues and lips. The game grew organically from there as we developed it – exploring the simulation’s inherent awkward intimacy and focus on embodiment, and ways to structurally integrate navigation of consent."
Loren Schmidt is a computer artist and game designer whose works include Star Guard, STRAWBERRY CUBES, Realistic Kissing Simulator (with Jimmy Andrews), beads of orange glass, and http://inflorescence.city (with Everest Pipkin). They are devoted to endless experimentation, and exploring human experience and queerness through minimal, lo-fi systems.
Jimmy Andrews is a software developer and game designer whose works include How to Be a Tree (with B Kinney), Realistic Kissing Simulator (with Loren Schmidt), and Mr. Heart Loves You Very Much. He currently works on Unreal Engine, developing new artist tools and geometry algorithms.